Friday, August 31, 2012
Sunday, July 15, 2012
Updates
Posting the latest edits.
Storyboard
This is the final edit we did before our presentation, will be posting the improvise version of it, once we're done.
Model Sheet
Colour Test
Colour Script
Some Colour Scripts we did that we might use for out animatics. More script to be up soon.
Storyboard
This is the final edit we did before our presentation, will be posting the improvise version of it, once we're done.
Model Sheet
Colour Test
Colour Script
Some Colour Scripts we did that we might use for out animatics. More script to be up soon.
Saturday, July 14, 2012
Changes to be made
Changes to be make or things to work on:
-Change the title maybe to expectation instead
-Extend the timing of the panels for the ones that's going to fast in the animatic
-Work on our storyboard's perspective
-Do a basic environment set in 3d so that the perspective for our storyboard would be better
-Change the eye of the richman so that it's fit with the beggar and the dog, and don't seem like a character from somewhere else.
Things that can be started:
-Modelling our character
-Change the title maybe to expectation instead
-Extend the timing of the panels for the ones that's going to fast in the animatic
-Work on our storyboard's perspective
-Do a basic environment set in 3d so that the perspective for our storyboard would be better
-Change the eye of the richman so that it's fit with the beggar and the dog, and don't seem like a character from somewhere else.
Things that can be started:
-Modelling our character
Thursday, July 12, 2012
Wednesday, July 11, 2012
Tuesday, July 10, 2012
Font test for title
We decided to pick the word "Expectancy" as our title as we feel that its a word best describe the state the beggar is in our story. He's always been expecting and hoping for the rich man to come along to donate a huge sum of money even after he's gone for a long period of time and shown no sign of returning.
Picked out some fonts that we might be using for the title.
We've decided to go with the "crumbled" font because, it gives the "ragged" feeling one would get when looking at tattered cloth. Added some texture too in this case. The font might be subjected to some minor changes when we're doing the actual animatics.
We've decided to go with the "crumbled" font because, it gives the "ragged" feeling one would get when looking at tattered cloth. Added some texture too in this case. The font might be subjected to some minor changes when we're doing the actual animatics.
Monday, July 9, 2012
Background stuff
Composing the background.
The Background in different angles
We've decided to pick the 3rd angle and base the lighting upon this.
The lightings for the background, even though in this case, we don't think we'll be using the dramatic lighting at all.
Bird's eye view of the street.
We'll get the application of style and colour script up soon.
The Background in different angles
We've decided to pick the 3rd angle and base the lighting upon this.
The lightings for the background, even though in this case, we don't think we'll be using the dramatic lighting at all.
Bird's eye view of the street.
We'll get the application of style and colour script up soon.
Sunday, July 8, 2012
Wednesday, July 4, 2012
Wednesday, June 27, 2012
Friday, June 15, 2012
Style
Some research on style we might follow be it in terms of the character design or the atmosphere of the film:
Tuesday, June 12, 2012
Character Design + Environment updates
Model sheet for the dog. Below are the edited version of our richman and beggar.
We've decided that the setting were to take place in Chinatown. Environment without bridges.
Composition with bridges. Tried to get it
to look somewhat like the one we use in the storyboard so there won't be
much changes. The reason why the above composition is plain and simple, is so we can incorporate whatever style we'll be using for the environment.
Sunday, June 3, 2012
Subscribe to:
Posts (Atom)